The Elder Scrolls V: Skyrim PlayStation 3. PC Xbox 360 PC PlayStation 4. Log In to add custom notes to this or any other game. Notify me about new: Guides. If you want them back, you have to find you way into the prison, im most cases there is one inside the guard barracks. If you there you have to look for. With that, I would get an amulet to get back for Onmund. Since I already had the staff, two in fact, I was able to get rid of the staff and complete the quest in a matter of minutes. There are many posts and walkthroughs for Onmund's Request on the internet.
No mage is complete without their trusty staff.
These mystical weapons, often enchanted with powerful spells, can wreak havoc or create confusion in a group of foes if used correctly. Some staffs are incredibly powerful and require a skilled magician to wield them, which means that a staff is only as good as the wielder.
But some of the staffs that you can find in Skyrim have some pretty crazy enchants, and you might be doing yourself a favor by getting your hands in one of these.
20. Staff of Jyrik Gauldurson
This powerful staff once belonged to Jyrik Gauldurson, a draugr lord who appears during the College of Winterhold questline.
He was mainly known for his abilities with the axe, so the staff was never used for combat purposes.
However the staff itself is a very powerful piece of magical weaponry, dealing 25 points of regular damage and twice as much magicka damage.
The staff can be looted from the room where Gauldurson is located, once the player kills him during the quest that is. The damage dealt by this weapon counts as lighting damage.
May 09, 2020 Statgraphics Centurion is a powerful software for data analysis, data visualization, modeling and statistical forecasting. With more than 230 different methods, from basic statistical models to the most complex statistical models, this program can calculate and provide a very detailed analysis based on the model.
Statgraphics gets you there with the greatest of ease! Our intuitive interface is unparalleled in power and sophistication matched with simplicity of use. With greatly expanded ability to process millions of rows of data, 260 advanced procedures, an R interface and so much more, our new version, Statgraphics 18 ® has all that you need to succeed.
19. Eye of Melka
The Eye of Melka is a beautiful and malevolent-looking staff that can be found in Skyrim.
It does fire damage and even though the staff simply imitates a regular fireball spell, it’s still one of the most valuable staves that a wizard can hold in the game. Especially anyone who loves fire magic.
It’s awarded once Melka is freed and Petra is murdered.
The staff itself can be sold for over 1000 septims in most locations across Skyrim, so obtaining it could be a good call even if the Dragonborn isn’t ready to learn the serious arts of magic.
18. Staff of the Flame Wall
So this staff is meant to be pointed at the ground before casting, as it invokes a giant wall of flames that engulfs everything that stands near it.
As you can imagine, this belongs to the school of Destruction so the higher level the player is, the less charge it will consume.
It’s a powerful staff that emulates the Flame Wall spell but it takes charges instead of Magicka.
When cast, Wall of Flame causes 50 points of damage per second to every single entity that stands in its path. As you can imagine that’s gonna leave a serious burn.
17. Skull of Corruption
The Skull of Corruption is quite a unique staff. It damages foes for 20 on a single cast, but it may cause up to 50 points of damage if the wielder charges it with dreams.
Yes, you read that right: you must charge the staff by collecting dreams from those who are asleep in order to make it more powerful.
The staff can be acquired during the Waking Nightmare quest in Dawnstar.
One of the best places in the game to collect dreams and charge the staff is in the College of Winterhold, in the mage chambers where most people are asleep during the night. Wink wink.
The staff is also quite expensive so those who aren’t mages might want to get their hands on it to make a few septims of profit.
16. Wabbajack
The Wabbajack is the staff of the Daedric Lord Sheogorath which makes it one of the best Daedric artifacts in the game.
The Mad God has placed a crazy enchantment on this staff so the effect that it gives to the target is unpredictable.
It may cast a helpful spell or it could cause eternal harm to the enemy. This is basically just rolling the dice in battle so it’s up to you to decide whether to take the risk.
If you do want to give this a try, the staff is granted to you after the Sheogortah’s Mind of Madness quest.
15. Staff of Hag’s Wrath
The Staff of Hag’s Wrath is almost a carbon copy of the Staff of Flame Wall.
It casts a wall of flames on the target location that engulfs everything around it, causing 50 points of damage per second. The staff can be obtained in the Dark Tower once the Repentance quest is complete.
Skyrim Staff On Back Mod
Illia, the holder, can be pickpocketed or traded with if you want to go the more honest route.
You may also kill Illia if you wish, as she will drop the staff upon death. So that’s if you want to go the complete opposite of the honest route.
14. Dragon Priest Staff (Wall of Lighting)
The Staff of the Storm Wall does a similar job to the Staff of Hag’s Wrath, but it casts a wall of thunder that damages everything in its path for 50 points of shock damage.
The staff is often wielded by Dragon Priests so you’ll need to kill one or two of these creatures before you find one for yourself.
Well worth giving it a try because you’ll never want to give up the power of a lightning wall.
13. Dragon Priest Staff (Wall of Fire)
Now this staff is very similar to the Staff of Hag’s Wrath and the Staff of Flame Wall, but its design is quite unique as it belongs to Dragon Priests across Skyrim.
Just like its Wall of Lighting counterpart, it can only be obtained by killing a Dragon Priest and looting its body. Bendix magnetos overhaul manual. So you’ll need to go through one hell of a journey to get this bad boy.
As you can imagine, the best way to use this staff is to spray it on the ground to stop opponents from passing or to cause area damage to a group of foes.
12. Staff of Icy Spear
The Staff of Icy Spear casts an incredibly powerful bolt of ice straight towards anything you aim at.
It causes 60 points of frost damage to the target and it damages the foe’s health as well as its stamina. So this thing is pretty beastly!
The staff itself is incredibly expensive and it can be sold for almost 3000 septims if you need the money.
Its shape resembles that of both Dragon Priest staves and it can only be found in the Inner Sanctum.
11. Staff of Incineration
The Staff of Incineration is not a unique staff, but it’s still a very powerful magic utensil that can only be found after a Dragonborn surpasses level 20.
It emulates the Destruction spell of Incinerate which means that the higher level the player is in the arts of Destruction, the less charge this staff loses.
Many vendors sell this staff once the player is high enough level but its price of 2750 septims makes it unpurchaseable for non-wealthy wizards.
10. Staff of Daedric Command
Here we move over into the School of Conjuration with The Staff of Daedric. Field genius keygen.
It allows the player to summon powerful Daedra creatures from the depths of Oblivion and have them fight alongside in the battlefield.
This staff can be found inside the shrine of the Daedric Lord Mehrunes Dagon if you’re willing to venture in there, and it’s available while the player is completing the quest Pieces of the Past.
The staff might also be found as loot dropped by certain high-level enemies, although rarely.
It can also be crafted with Heart stones in the Dragonborn DLC.
9. Staff of Soul Trapping
Although this staff isn’t particularly powerful, it is incredibly useful.
Skyrim Staff On Back
It allows the wielder to cast a spell onto any living creature, and if the enchanted creature dies within 60 seconds of the cast their soul will be used to fill a soul gem.
As such, you might want to combine the Staff of Soul Trapping with another staff, or use it alongside a sword if you’re looking to play as a Battlemage.
In any case the staff can be purchased in the College of Winterhold, or it can be found across Skyrim inside random loot chests or dropped from enemies. It’s not exactly a rare staff so you might be better off looking for one rather than taking the time to craft it.
8. Staff of the Frost Atronach
The Staff of the Frost Atronach lets you summon a powerful Frost Atronach which can quickly join the battle and start attacking your enemies.
This imposing creature will cause frost damage to its foes and help the player for 60 seconds before vanishing. The staff belongs to the School of Conjuration and it’s not as uncommon to find as you might think.
You can steal one of these staves from the College of Winterhold and some end-dungeon chests also have them as loot.
In any case, most powerful mages in the game have the chance to drop the Staff of the Frost Atronach when killed so you will probably happen upon one eventually.
7. Staff of Dread Zombies
The Staff of Dread Zombies is another powerful staff that isn’t difficult to obtain, as it’s dropped as random loot as well as sold by some mages in the College of Winterhold.
The staff itself allows players to summon a powerful dead body back from the grave that will fight alongside you for a full minute before returning to its corpse state.
If you’re cool to have walking corpses join you in battle then by all means: this is the staff for you, my young wizard.
6. Staff of the Storm Atronach
Much like the Staff of the Frost Atronach, this little baby lets you conjure a powerful Storm Atronach to fight with you for 60 seconds.
It’s a great skill to have going into battle as a mage.
To craft it you’ll need access to the Atronach Forge. However, the staff is also sold by mages at the College of Winterhold and in other areas of Skyrim once you have DLC’s installed.
5. Staff of Expulsion
The Staff of Expulsion is one of the most expensive staves in the game.
This weapon can be bought from merchants (who often sell it at a high price) or may also be found in some containers as extremely rare loot. The staff is meant to be cast towards summoned Daedra and the spell sends them back to the depths of Oblivion – where they belong!
The only way to craft this staff with the Dragonborn expansion is by using 4 Heart Stones in the Neloth’s Staff Enchanter, located in Tel Mithryn.
4. Staff of Inspiration
The staff of inspiration is the best non-damaging staff that Skyrim has to offer.
This powerful weapon is to be cast on friends only as it increases their stamina, health, and rallies them to fight with even more enthusiasm.
This staff also makes any target not able to flee for 60 seconds, so it’s far more likely for the target to fight until their death.
Avoid casting this spell on foes, though!
It will make them stronger and replenish their stamina while also keeping them from getting away from you until they die.
3. Sanguine Rose
Sanguine Rose is one of the many Daedric artifacts that can be found in Skyrim.
It belongs to the Daedric Lord Sanguine, the guide of the Dark Brotherhood.
The staff can be obtained once you reach level 14 by completing the quest A Night to Remember.
This powerful Daedric artifact is one of the best staffs in the game because it has a high chance of summoning a leveled Dremora. As you can guess this follows the same formula as others: fights alongside you for a full minute before vanishing back to Oblivion.
Staves Skyrim
Keep in mind, though, that the Dremora can’t be used to fill soul gems so this is only useful in battle.
2. Staff of Magnus
The Staff of Magnus earns its name because it is said to be the only staff capable of containing Magnus, the God of Magic.
During the beginning of the game this is owned by a Dragon Priest that goes by the name of Morokei.
You basically have to eliminate Morokei in order to get your hands on this ancient and powerful relic. But once you do you’ll never turn back.
The staff absorbs 20 Magicka per second unless the target is out of Magicka, in which case the staff will drain the target’s health. Yeah it’s pretty intense.
1. Miraak’s Staff
So if you thought the Staff of Magnus was badass, check out Miraak’s Staff. This is a unique weapon that can only be obtained if you have downloaded the Dragonborn DLC.
It is owned by Miraak and you have to kill him and loot him in order to obtain the staff.
In battle this weapon summons poisonous tentacles on the ground wherever the spell is cast, which will attack any nearby foes and prevent them from moving across the area where they spawned.
Miraak’s Staff is ideal to be used when large groups of foes surround you as it can be used to separate groups and keep them from attacking you all at once.
Browse:SkyrimVideo GamesStay Connected
Related Posts
This article is about the quest The Staff of Magnus. For other uses, see The Staff of Magnus. |
Prerequisite | Containment |
---|---|
Required Items | {{{req_items}}} |
Type | Faction |
Faction | |
Quest Giver | Mirabelle Ervine |
Location | Labyrinthian |
Rewards | |
Alt Rewards | |
Required Level | |
Followed by | The Eye of Magnus |
ID | MG07 |
Quest Objectives |
The mages of the college cannot seem to get to Ancano who has put up a magical barrier around himself and the Eye of Magnus. You are asked by Mirabelle to recover the Staff of Magnus, the only thing that can take down the barrier.
Walkthrough[edit | edit source]
Enter Labyrinthian[edit | edit source]
The dungeon is located just south of Morthal. The dungeon contains three areas, but the one you want is called Tribune. Be wary of the Frost Trolls that infest the area. Follow the quest marker and you will pass a ghost of a younger Savos Aren. You can not interact with any of the ghosts so just ignore them from now on (unless you like to listen to the lore). Go past to the Ceremonial Door and enter the dungeon.
Find the Staff of Magus[edit | edit source]
You will be in a large chamber filled with skeletons. Head to the door on the far side and the ghosts of Aren and his four students will appear in front of you. They will begin excitedly discussing their expedition into the dungeon. On an altar nearby you will find a tome of Ironflesh. Go through the door and find yourself in a wide corridor that leads into the dungeon. Follow the corridor down until you come to a lever with a barred gate ahead. Beyond will be a very large hallway with about 7 skeletons of varying toughness.
A trick you can use is to charge a bolt spell, raise the gate and blast a skeleton beyond. The gate will close before the skeletons reach you and you can repeat as necessary. When you enter the hallway, a Skeletal Dragon will spawn from a pit in the middle. You can use the same trick you used on the skeletons by returning to the previous hall (the lever is to the left of the door). Once all the enemies are dealt with, head to the exit at the far side and continue on.
You will arrive in a small chamber where the ghosts of the expedition appear again. This time their enthusiasm has been hampered by losing one member to the Skeletal Dragon. Head to the right and down some stairs to the Labyrinthian Chasm. You will be in a corridor with two paths, both lead to the same area at the foot of the stairs. To your right you will see a door covered in ice. When you approach the door, you will be attacked by a Frost Spirit. Kill the Spirit and use some fire spells on the door to open it.
A few steps into the new passage, you will be blasted by a wave of magic that staggers you and completely drains your magicka followed by someone speaking out of thin air. This will happen several more times through the dungeon.
In front of you will be a Draugr patrolling a stone ramp leading down. Below the ledge you appear on are two Draugr Wights in an adjoining passage that will be alerted when you engage the Draugr. One of the Wights will throw Ice Spikes at you. Further on down the path is yet another Wight (archer) that may be attracted by the sounds of battle. Facing off against 3 Wights at once is going to be difficult so I suggest using the initial ledge you were on to pop in and out and shoot them from afar.
Down the corridor where the first two Wights came from is a door with a Lightning Rune on it. Behind the door will be a Draugr. Inside the room is an Alchemy Lab and an Arcane Enchanter along with some materials for Alchemy and Enchanting.
Go back the way you came and continue following the stone bridges. When you near the bridge with the stone arch support, another blast of magic will drain your magicka. Now you can either continue following the bridge to the left and down into the shaft and skip the following chambers, or head straight across the bridge into a large hallway lined with coffins.
If you choose to go into the shaft, there will be a passage to your right that will lead straight into the next area. If you go across the bridge, you will arrive in a long room with coffins along one side and a Draugr Wight patrolling the far end. When you get closer to the far end, a coffin to your left at the end of the room will pop open and a Draugr will appear. Kill them both and proceed down the short flight of steps to a tunnel. In the tunnel, hug the right wall and go up a narrow ledge to find a dead Argonian and a chest. Loot it and continue down the tunnel to an underground river. Turn left and you will be struck with another magicka draining blast. Continue to the Labyrinthian Thoroughfare.
Go down the corridor to find a Draugr around the corner. In the area where it was in, there is a locked door (novice) that leads down a small stream to some loot and a short cut. Go back the way you came and continue further to be drained of magicka again. Around the corner will be a skeleton and to your right will be a pool with Malachite Ore in it. Follow the corridor and turn left when you way is blocked. Go down an incline to an aqueduct, turn right and follow it to the next area.
You will be in a large hall with a Troll guarding the exit to your right. If you drop down to your left from the stairs, you can find a low alcove with a chest in it. It is recommended you fight the Troll in the wide hall as it gives you much more room to manoeuvre. Kill it and head through the doorway it was guarding to be drained of your magicka again. Ahead is a large cavern guarded by a handful of skeletons. Across a bridge in the middle of the cavern is a short tunnel system containing a couple of Trolls and some loot. Go back to the large cavern and head to the barred gateway.
When you approach the bars at the far side of the cavern, your magicka will be drained again. Pull the lever to continue. Follow the path around the corner and you will find a skeleton. Kill it and proceed. If you head in the direction where the skeleton came from, you will find some stairs. At the top, turn right to find a chest. Go back down to an area filled with small stone carins (???) and Wisps. Patrolling at the far side will be a Wispmother. Kill them all and head up to where the Wispmother was. There will be a chest to your left when you round the corner.
Go straight ahead and across the wooden bridge and you will be drained of magicka. Ahead will be a door on fire. Just use ice spells on it until it opens. Continue through and turn left. In this room, the ghosts will appear yet again, short one member who was picked off by the Draugr. Go through the circular tunnel to the right and you will be attacked by a Spectral Warhound and a Draugr. The Spectral Draugr you will encounter carry weapons that drain the various resources (Magicka, Health, and Stamina). Inside the following chamber is a trapdoor you can open to take pot shots at the enemies below. It is also a short cut down. If you want to take the long way. Take the other tunnel out of the chamber and down some stairs.
As you approach the next room, a coffin will pop open and a Draugr Wight will appear. In this chamber there is also a skeleton and a Restless Draugr (archer) on the lower level. Head down and through a door where you will get magicka drained again. Further on will be the chamber underneath the trap door with two Draugr Wights. Turn right and down a short corridor to enter the Tribune.
Follow the passage and you will encounter a Draugr and a Warhound. Deal with them and follow the passage until you reach some stairs. At the bottom of the stairs is a pair of open doors. Waiting behind the door will be a Draugr Wight. On a pedestal nearby is a spell tome for Steadfast Ward. You will need this shortly. Beside it will be a chest. Go down some stairs and there will be a short pillar with a Soul Gem on it. Quickly grab the Gem from the pillar before it has a chance to blast you with ice. Opposite the corridor from the pillar is an empty brazier with a basket containing some potions. One of those potions is one that increases your magicka regenerates by 70%, I suggest you drink that.
Behind the two thick pillars is another one of the spell traps. So grab the Gem off that too. In the middle of the corridor is an Frost Rune. At the end of the corridor are three more trapped pillars that will bombard you with fireballs. You can knock the gems off with a bow or turn on the Steadfast Ward and make a dash for the end. Take the Gems to deactivate the trap. Now the noise would have attracted the attention of a a couple of Restless Draugrs up above, a Draugr Wight in the next chamber and a Warhound.
Kill them all and keep going forward. When you get a few steps into the next passage, you will be drained of magicka again. At the end of the passage it will fork. To the right is a locked door (adept) with some magical items. The left fork will take you to a large double door where your magicka will be drained again. Beyond the door you will see a throne on a raised platform with it is back to you. There is a Draugr Deathlord sitting on the throne and a Warhound accompanying him. Use the raised platform to your advantage and lead the Deathlord in circles while you pelt him with spells or arrows.
Continue into a hallway lined with pillars. Halfway down the hallway your magicka will be drained again and a Draugr Wight, Scourge and skeleton will spawn. The Scourge will summon a Frost Atronach to assist. Dispatch them all and continue through the hall to a large cavern with two mages channelling a beam keeping a Dragon Priest in check. Kill the two mages, preferably starting with the lower one to release Morokei. You cannot damage Mokorei while the mages are still alive.
Once he is free he will start attacking you with Lightning Bolts and occasionally summon a Storm Atronach to assist. He will usually stay on the platform that he was on and blast away at you as long as you stay in range. Exchange spells with him until he falls and loot his body for the Staff of Magus. His mask 'Morokei' can also be looted in order to complete the Monument located outside the Labyrinthian.
Return to Tolfdir[edit | edit source]
Once you have the staff, head for the exit at the back of the chamber. Head up some stairs until you come to a barred gate with a lever on the right. Pull the lever and enter the room to be waylaid by Estormo. Ancano sent him to retrieve the staff. Finish him and continue through the passage until you exit to Skyrim. You cannot fast travel to the college at the moment so travel to Winterhold and run towards the college to find out why. You will see Tolfdir and the others being blocked by Ancano's barrier which has expanded to engulf the whole college. Speak to him to continue.
Retrieved from 'https://skyrim.gamepedia.com/The_Staff_of_Magnus_(quest)?oldid=138993'